By Ellen Finkelstein
* 50 cool thoughts that might take your Flash animations to the following point. comprises subject matters akin to Simulating a 3D dice, growing an Explosion, development Letters from an pictures, Making Mono Clips Sound Like Stereo, making a 3D Morph, Triggering Speech Bubbles, development a User-response shape, placing a Flash motion picture onto a PDA.* Covers the newest Flash "X" liberate. every one of these results is usually created with Flash 5.* 50 step by step how to make your Flash five and Flash "X" animations extra notable, attractive, potent, and enjoyable. features a 32-page full-color insert highlighting the main dramatic visible tips.
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Extra resources for 50 Fast Flash MX Techniques
Rename it coverup. ■ Choose the Rectangle tool. Change the Fill Color to match the background of your movie. Change the Stroke Color to No Color. Draw a shape that covers up the entire image. If necessary, use the Free Transform tool to modify the rectangle’s shape or rotation so that the image is completely covered. ■ STEP 3: REVERSE THE ANIMATION Save your movie and then select all the keyframes you have created. ) Choose Modify ➢ Frames ➢ Reverse. Choose Control ➢ Play to play the animation.
You want to fill up most of the wedge and extend out to the left with lots of shapes. 3 shows the symbol that we created. ■ Click the shapes layer to select all the shapes. Choose Insert ➢ Convert to Symbol and call the symbol shapes. ■ Click the symbol and look at its X and Y coordinates in the Property inspector (Window ➢ Properties). Write them down. You want the shapes to end up in the same position at the end of their motion tween journey so they don’t jump when the movie loops. ■ On the shapes layer, add a keyframe at Frame 20.
The left leg is at its high point. Of course, unless your character is not going very far, this sequence is repeated over and over. One sequence equals two steps. You need to decide how long it takes for your character to complete the cycle. If it should take about a second, and your movie is set to the default 12 frames per second, then the cycle must be completed in about 12 frames on the Timeline. However, for smooth walking, you probably want to create keyframes either every frame or every other frame.
50 Fast Flash MX Techniques by Ellen Finkelstein