By Colin Moock

ISBN-10: 059600396X

ISBN-13: 9780596003968

Up to date to hide Flash MX, the latest model of Macromedia Flash, ActionScript for Flash MX: The Definitive advisor , moment version is the only e-book no critical Flash developer may be with no. writer Colin Moock, essentially the most universally revered builders within the Flash group, has additional 1000s of latest code examples to teach new Flash MX thoughts within the genuine international: tips on how to draw circles, shop facts to disk, convert arrays to onscreen tables, create reusable elements, and preload variables, XML, and sounds. The book's language reference on my own has approximately doubled from the 1st version, with greater than 250 new sessions, gadgets, tools, and houses. you will discover exhaustive insurance of dozens of undocumented, under-documented, and mis-documented positive aspects. besides the recent fabric, Colin Moock has meticulously revised the complete textual content to comply to Flash MX best-coding practices. From sending facts among videos to making getter/setter homes, the recent version of this booklet demystifies the often-confusing new positive aspects of Flash MX, giving builders easy accessibility to its strong new functions.

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Extra resources for ActionScript for Flash MX: The Definitive Guide, Second Edition

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If you're unfamiliar with movie clips and instances, see "Working with Movie Clips and Buttons" under Help Using Flash before continuing with the rest of this book. 7 The Event-Based Execution Model The final topic in our overview of ActionScript fundamentals is the execution model, which dictates when the code in your movie runs (is executed). You may have code attached to various frames, buttons, and movie clips throughout your movie, but when does it all actually run? To answer that question, let's take a short stroll down computing history's memory lane.

In Expert Mode, you can type directly into the Script pane on the right side of the Actions panel, which is where we'll be doing all our programming. Here comes the exciting moment—your first line of code. It's time to introduce yourself to Flash. "; That line of code constitutes a complete instruction, known as a statement. On the line below it, type your second and third lines of code, shown following this paragraph. Replace your name here with your first name (whenever you see constant-width italicized code in this book it means you have to replace that portion of the code with your own content): var firstName = "your name here"; trace (message); Hmmm.

Select frame 1 of the scripts layer. 2. Use Window Actions (F9) to open the Actions panel. 3. Make sure you're using Expert Mode, which can be set as a permanent preference via the pop-up Options menu in the top right corner of the Actions Panel. 4. In the right side of the Actions panel, type the init code as shown earlier in Example 1-1. Variable Naming Styles By now you've seen quite a few variable names, and you may be wondering about the capitalization. If you've never programmed before, a capital letter in the middle of a word, as in firstName, or totalCorrect, may seem odd.

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ActionScript for Flash MX: The Definitive Guide, Second Edition by Colin Moock


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