By Phillip Kerman
Construction a linear animation or reasonably interactive Flash motion picture is comparatively basic. With the improve from Flash four to Flash five, ActionScripting has develop into an excellent extra an important and strong a part of the product. Tapping the giant programming features of Flash, notwithstanding, calls for greater than brute programming skill--it calls for a prepared knowing of ways to use scripting to precise projects. This e-book concentrates on functional purposes for Flash programming. The publication is based into 3 elements: beginning wisdom (general programming thought utilized to Flash with brief initiatives to illustrate particular concepts); utilized workshop (more concerned projects damaged into 3 elements each--design dialogue, the development steps, and research with feedback of variation); and, Reference (which offers a concise directory of a few of the extra important parts in ActionScript).
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Additional info for ActionScripting in Flash
It’s not so much that they are deprecated, but that they’re superfluous. ” In the past, you first selected “Set Variable” and then entered both the name of the variable and the value you wanted to set it to. 5). 5 While the Actions panel attempts to make scripting easier, it can actually get in the way. However, I think this approach tends to be even more complicated than just getting in there and doing it by hand! Even the resulting code is weird: set ( myName, “Phillip”); You can much more easily write this: myName=”Phillip”; So, when you understand the purpose of “Set Variable,” you won’t need it because you can write the second line of code shown.
If you place a script inside a Movie Clip symbol, it will work fine; but consider such a script is placed in a keyframe, button instance, or nested clip instance. To attach a script to a button or clip instance, select an instance onstage and then use the Actions panel to write a script. Button and clip instance scripts differ from frame scripts in one interesting way: They are always contained within an event. Buttons respond to mouse events (such as Press, Release, and Roll Over) and clip instances respond to clip events (such as Load, Unload, and EnterFrame).
If ever there were a place where being sloppy is alright, it is while prototyping. The goal while prototyping is to quickly get something up and running. The prototype doesn’t have to be pretty. 1, which shows an early prototype of part of a larger project. 1 A prototype doesn’t have to be pretty—it just has to communicate the idea. You can even use a picture of your dog as a placeholder. Your prototypes will not only look rough, but you can allow the programming to slip a bit, too. Let’s look at a few prototyping techniques that—during any other stage of programming—could be considered bad style.
ActionScripting in Flash by Phillip Kerman