By Jason Ostrander

ISBN-10: 0321814584

ISBN-13: 9780321814586

Writer Jason Ostrander walks builders throughout the diverse offerings on hand on their solution to making a well-designed software for Android. whereas construction an easy software, Jason works in the course of the fundamentals of Android UI improvement together with structure, occasion dealing with, menus and notifications. the writer then indicates the correct option to load and demonstrate pictures, create complex dialogs and growth signs, upload animation, and the way to construct customized UI parts. Jason discusses the right kind method of including interplay via gestures and the complicated graphical concepts to be had utilizing Canvas, Renderscript and OpenGL. eventually, he discusses pill improvement, the original variations among mobilephone and pill UI, and the recent APIs to be had to pill builders.

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This pane also provides quick navigation around the Tree View pane. The Layout View shows an outline of the actual displayed application. This helps to orient the view components to the actual displayed UI. By clicking around in this pane, you can see which components make up each portion of the display. xml file. Here’s a quick explanation: JJ JJ JJ 28 Chapter 1 Getting Started The topmost component is the PhoneWindow. This represents the display of the device. It is always present and is the base container for the entire display, excluding the notification bar.

In the manifest, you declared this activity and set it as the main activity to launch for the app. The Activity class is the main building block of Android applications. It represents a single screen of the application. Every screen your application contains will have an activity that represents it. In some cases, the content contained in an activity will be swapped without changing the activity (when using fragments, which you’ll learn about later). For effective Android development, it’s critical to understand the life cycle of the Activity class, because it has the most direct effect on the user experience.

You can see exactly how many components make up your layout. Large layouts with many nested components will take much longer to draw than simple layouts. If you look closely, you will see colored circles on some components. These give you an at-a-glance indication of the time taken to draw the view and its children. Green is faster, red is slower. You can click a view to get more information about its draw time, along with a small preview of the view as it appears onscreen. The Tree Overview provides a quick zoomed-out view of the entire hierarchy, giving you a quick feel for the complexity of the layout.

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Android UI Fundamentals Develop & Design by Jason Ostrander

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